BETRAYAL AT HOUSE ON THE HILL TENTACLED HORROR

Home Questions Tags Users Unanswered. Browsing All Articles Articles. The head is susceptible to attack, so being able to move across the chasm away from an attacking hero would presumably force the hero to speed roll to cross the chasm and attack the monster. I appreciate the distinction between a “thematic” and “rules-based” answer, although I’m still dubious of the notion that zero speed means the monster “cannot move”. But if it is This will still have a negative effect for the Heroes of triggering a Haunt early, but the Haunt will not actually start until the house is more explored and the game therefore more balanced. Contact us about this article. Can monsters with no speed cross barrier rooms?

Movement is defined in terms of Speed. By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies. He attacked a monster that had a Might trait, but no Sanity trait, using the Ring. And this is one of the few games where I’d favor the thematic ruling. Browse the Latest Snapshot. Any suggestions or am I missing something. You need to login to do this. So this implies the head does not move.

There are multiple different types of monsters beteayal that Haunt: Can monsters with no speed cross barrier rooms?

There isn’t in the case of the head. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore. I wouldn’t raise their points that much.

Post as a guest Name. Your question is about which side of the barrier room the monster is considered to be on. The finished product would still receive benefit from Swogs if they were adjacent, but you wouldn’t be “paying” points for a power you can’t use with your collection. Try again – you just got a weird set of mods. By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies.

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So the heroes would have to decide whether to enter the room with the monster without knowing if it has sanity. On the head’s monster turn, can it move across the chasm? Sign up or log in Sign up using Google.

But the rules are quite clear that crossing a barrier room consumes zero movement. Furthermore, the rules suggest the head might not need the ability to move, since crossing the barrier counts for zero movement.

I see three reasons this is true:. So a monster does tentavled need to move to cross a barrier room. That is to say, it makes sense thematically that a monster that “cannot move” couldn’t ever get from one side of the tower to the other.

Betrayal at House on the Hill | Rules | Forum | VideoGameGeek

Post as a guest Name. Because if this, it makes perfect sense for your playgroup to decide to play the game with the thematic answer rather than the strictly rules-based answer. Re ” But the rules are quite clear that crossing a barrier room consumes zero movement “, Of course, but that presupposes there is movement to be consumed. We encountered this bbetrayal Haunt Browsing All Articles Articles. One of the Heroes had the Ring, which thd him attack with Sanity instead of Might.

After the heroes discovered the location of the head a monsterthey placed it on one side of the chasm. I’m missing a few and don’t know what I’m looking for! I think this answer is spot on. Without speed or rules-overriding text such as the Dog’snothing gives it the ability to move. Since you can only take game actions permitted by the game, the head can’t move.

Good point; as it happened in the game I played, I stopped the Hero from rolling dice. From the rules, under Special Rooms, page 6: Missing spear item card 1st edition.

And monsters can choose to be on whichever side of the barrier they want to be hjll. Betrayal at House on the Hill and yes, that’s the actual title is a unique Adventure Board Game published in by Avalon Hillwith a second edition released in Sign up or log in Sign up using Google. And this is one of the few games where I’d favor the thematic ruling. The rules just say “you can’t use a trait to attack against a monster that doesn’t have that trait,” but it’s unclear on how to handle the attempt.

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So this implies the head does not move.

The other heroes can then do what you call “running interference” — i. And since the house is built anew every time you play, every game is a different adventure.

Rob Daviau | BoardGameGeek

If there is no speed, no dice are roled and no movement. Card List available anywhere? Those guys are then tasked with specific jobs that they have the best chance at succeeding at. I looked at the updated Secrets of Survival and Traitor’s Tomeand it turns out that the specific Haunt I was looking at no longer has that problem, but I’m sure this question will still apply to other monsters.

Going from one side of the barrier to the other isn’t “moving” as the game generally describes moving. It makes a much more enjoyable even game though we 3 of us ended up in North America last time and gives each faction an opportunity to play.

Three to six players take the roles of various character archetypes, such as a Jocka Final Girla Professora Fortune Tellera seemingly sweet little girl or a curious young boy Get Known if you don’t have an account. Home Questions Tags Users Unanswered. Take a look at other ranged squads.

For Jedi Masters, I have 11 of Each miniature has two different ‘characters’ attached to it, such as the Scientist doubling as a Preacher Man.

This is the only way that the heroes tentacoed make a legal decision.